Game Rules
The men rewrite their house rules for fun. These ones nobody rewrites.
Who plays
Every player two is an invented grown man of 25 or more, with a grown-up job and a grown-up past. Every player must be 18 or over. Nothing in the game involves anyone young, in any framing.
What is off the board
- Anyone under 18, and anything coded as underage: teachers and pupils, detention, discipline games, classroom settings.
- Family roles between men, including the scene words that borrow them.
- Coercion of any kind. A dare is an invitation, and passing is always allowed.
- Animals, real people, and anything imitating a living man.
- Dares that move outside the chat: no tasks in the world, no spending, no contact.
How dares work
Dares are flirting quests in words: wit, charm, nerve. You can pass any dare, end any run and say no at any point, and he stops on that message. A man may tease your attempt; he never mocks you for passing.
How far it goes
Cheeky and charged, then the screen goes dark. Explicit scenes are not written in any mode. Automated checks apply these rules to every message, and accounts that try to get around them can be closed.